The Adventures of Todd Merchant Art Compilation
During the game jam, our artist, Lauren created a huge amount of art to be used in our, Adventures of Todd Merchant. Below we have the whole compilation of all of her work from the game night. While...
View ArticleParanoia – Global Game Jam Content Wrap Up / Post Mortem
The past weekend was a crazy one for the Play Nimbus team. Adam, Mike and myself went for a trip to our colleges computer labs for the annual Global Game Jam. We worked hard together to build a game...
View ArticleScreenshot Saturday – Wobbles – It’s Still Saturday Somewhere…
During PAX East, we released a handful of screenshots from our prototype of Wobbles through our Facebook page. Today, we are back with not only those screenshots, but a few more! Stay tuned as we have...
View ArticleScreenshot Saturday – Ball 2 Box Gameplay – 5/18/13
Another Saturday, more screenshots! Today we are showing off a few more screenshots from our side project, Ball 2 Box. We’re really happy with the way the art style turned out and we are just putting...
View ArticleWobbles Reveal – Caveman Era
Today, we are revealing the very first world (also known as eras) in our upcoming mobile game, Wobbles. In Wobbles you play as a godly figure, guiding a line of creatures across a landscape that you...
View ArticleWobbles – Roman, Medieval and Industrial Eras Revealed
Today, we revealed the second, third and fourth era in our upcoming mobile game, Wobbles for iOS and Android. The second era takes players to Roman times introducing them to the aqueduct, while the...
View ArticleWobbles – Modern & Future Eras Revelaed
It’s time for us to reveal the final two eras in our upcoming game, Wobbles. The modern era takes players to a seemingly recent time period. The Wobbles have discovered electricity and are using it to...
View ArticleScreenshot Saturday: Spaceship Slingshot Arcade Concept Art
Happy Saturday! Today we’re showing off the first piece of concept for our upcoming game, Spaceship Slingshot. We’re currently in the prototyping stages for the game, but we’re not letting that stop us...
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